Through creative art making practice, research seeks to contribute a body of
knowledge to an under researched area by examining how key concepts germane to
computer based, interactive, three-dimensional, virtual environment artworks might
be explicated, potential compositional issues characterised, and possible production
strategies identified and/or proposed. Initial research summarises a range of
classifications pertaining to the function of interactivity within virtual space,
leading to an identification and analysis of a predominant model for composing
virtual environment media, characterised as the "world as model": a methodological
approach to devising interactive and spatial contexts employing visual and
behavioural modes based on the physical world. Following this alternative forms of
environmental organisation are examined through the development of a series of
artworks beginning with Bodies and Bethlem, and culminating with Reconnoitre: a
networked environment, spatially manifest through performative user input.
Theoretical corollaries to the project are identified placing it within a wider critical
context concerned with distinguishing between the virtual as a condition of
simulation: a representation of something pre-existing, and the virtual as potential
structure: a phenomena in itself requiring creative actualisation and orientated
toward change. This distinction is further developed through an analysis of some
existing typologies of interactive computer based art, and used to generalise two
base conditions between which various possibilities for practice might be situated:
the "fluid" and "formatted" virtual.
Date of Award | 2000 |
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Original language | English |
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Awarding Institution | |
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The Disappearing Frame.: A Practice-based investigation into composing virtual environment artworks
Corby, T. J. P. (Author). 2000
Student thesis: PhD