In an ever-expanding technologically driven society large amounts of data are
being generated daily. The sheer volume of data is becoming a challenge to
understand or use in the decision-making process. This is not only limited to
businesses, politicians or scientists but it is becoming more relevant to the general
public as well. The data has become a commodity, but its value is closely tied
to our ability, as data owners, to extract meaning from it. Typically, the process
is complex and mainly reserved for proficient data scientists who are familiar
with the process of extracting information and the specialised tools used for that
process.
With recent technological advancements in Virtual Reality technology, especially
with a new range of affordable hardware such as Head Mounted Displays (HMD),
visual analytics fused into a new research field called Immersive Analytics. Its
main purpose is to focus on analytical reasoning with the help of immersive
computer interfaces and to explore the human ability to perceive and interact with
these representations as being real objects.
This thesis investigates multi-dimensional data representation using simple 3D
geometric shapes called Geons that form the basis for a complex visual object
(glyph) presented to the user in an immersive virtual environment. A set of rules,
for building the glyph, was created from the basic principles of object recognition
theory called Recognition by Components. A toolkit was created that is capable
to represent multi-dimensional data sets in immersive virtual environments and
it has at its core a human-centred approach. Careful consideration was given to
the immersive aspect of the application with a focus on spatial immersion, data
embodiment, multi-sensory presentation, and immersive narrative.
A series of experiments was carried out to evaluate the effectiveness of this approach
including the evaluation of the immersive aspect of the experience. The
results indicate that applying theories of structural object recognition to the construction
of complex visual objects can facilitate the identification of optimal
solutions in large data sets without the user having any prior experience in data
exploration. The findings also show that the immersive aspect of the application
has a significant contribution to the sense-making process and the participants
reported positive feedback in measuring the levels of immersion.
Date of Award | 2023 |
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Original language | English |
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Awarding Institution | |
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Supervisor | Swen Gaudl (Other Supervisor) |
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- Virtual reality
- Immersive
- Data visualisation
- Multidimensional data
- Multimodal immersive
- Human-centred design
Immersive Multidimensional Data Visualisation using Geon Based Objects
Varga, M. (Author). 2023
Student thesis: PhD