Software art refers to the production of software as art rather than the
use of software to produce art. This thesis situates software arts
practice in relation to a dialectical materialist tradition that focusses
attention on the site of production and the contradictions within the
relations of production. By making reference to post-Marxist theories, it
is argued that antagonisms associated with traditional forms of labour
have been extended to include the labour of machines and software.
Therefore any analysis of the labour involved in making art must
recognise the ways in which labour has become more immaterial, collective
and communicative. In the case of software art, both the programmer and
:
I
I ~Ii
program can be seen to work, and produce artwork as software. Software
art thereby holds the potential to make apparent the contradictions
- -I
il
within the relations of production, as well as the potential to be
programmed to act in a disruptive manner. That software art demonstrates
emergent properties is substantiated by referring to both systems theory
and dialectics, that share a common interest in dynamic processes and
trans formative agency.
Consequently, the term 'software praxis' is proposed to characterise the
I
.~
'I l
combination of creative and critical activity embodied in trans formative
action. It is the assertion of this thesis that software art praxis can
offer new critical forms of arts practice by embodying contradictions in
"
I
;/
!"i
the interplay between code and action. Contradiction is also embodied in
the form this PhD submission takes: it is both a thesis in itself and,
,
like software, ready to express its dialectical potential once executed.
This thesis takes the conventional form of academic writing and a program
script written in Perl. It collapses form and content by presenting a thesis _about_ software art that is simultaneously an example _of_
software art. Both the text and the program script can be interpreted and
acted upon.
The PhD submission includes references to a number of essays written
during the registration period, and those that relate closely to the main
argument are attached. Also included is documentation of three
collaborative projects: the exhibition _Generator_, the publication
_Notes Towards the Complete Works of Shakespeare_, and The UK Museum of
Ordure's _Audio Library_ installation. These projects are represented by
print-outs of web pages and video documentation on DVD. Although referred
to in the text, the projects do not illustrate the thesis but embody its
argument. Similarly, the text is not a linked narrative to these projects
but an example of software art practice in itself. In form and content,
the thesis expresses a dialectics of software art.
Date of Award | 2006 |
---|
Original language | English |
---|
Awarding Institution | |
---|
antiTHESIS: the dialectics of software art
Cox, G. (Author). 2006
Student thesis: PhD