Abstract
The authors discuss how board games offer individuals with autism (who
often struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environment
that is stimulating, engaging, and educational. Board games, they assert,
provide opportunities to practice social skills, including cooperation and
social deduction, essential skills for both neurotypical and atypical people.
The authors include recommendations for introducing board games into
special educational settings. K
often struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environment
that is stimulating, engaging, and educational. Board games, they assert,
provide opportunities to practice social skills, including cooperation and
social deduction, essential skills for both neurotypical and atypical people.
The authors include recommendations for introducing board games into
special educational settings. K
| Original language | English |
|---|---|
| Journal | The American Journal of Play |
| Volume | 16 |
| Issue number | 1 |
| Publication status | Published - Jul 2024 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- analog games
- autism
- board games
- developmental disabilities
- interpretive phenomenological analysis
- social cohesion
- special education
- theory of mind
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