“We’ve all come together”: A board game intervention for children and adults with autism and other developmental disabilities

Gray Atherton, Emily Dawson, Liam Cross

Research output: Contribution to journalArticlepeer-review

Abstract

The authors discuss how board games offer individuals with autism (who
often struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environment
that is stimulating, engaging, and educational. Board games, they assert,
provide opportunities to practice social skills, including cooperation and
social deduction, essential skills for both neurotypical and atypical people.
The authors include recommendations for introducing board games into
special educational settings. K
Original languageEnglish
JournalThe American Journal of Play
Volume16
Issue number1
Publication statusAccepted/In press - 1 May 2024

Keywords

  • analog games
  • autism
  • board games
  • developmental disabilities
  • interpretive phenomenological analysis
  • social cohesion
  • special education
  • theory of mind

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