Abstract
The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the visual, audio, and narrative elements. This freedom would benefit from further guidelines that detail approaches and implementations to best achieve desired information delivery goals. In this paper we present findings of a study that applies location-based memory strategies to VR environments, with the aim to aid word list recall without the subjects being required to apply any memory strategy themselves. Our findings suggest that VR may interfere with the incidental processing of multiple rooms and potential aid to recall as demonstrated in real world studies [PTT 16] [Smi82].
| Original language | English |
|---|---|
| Title of host publication | Eurographics Proceedings |
| Publisher | Eurographics Association |
| Publication status | Published - 2021 |
| Event | International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments (2021) - Duration: 1 Jan 2021 → … |
Conference
| Conference | International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments (2021) |
|---|---|
| Period | 1/01/21 → … |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Virtual Reality
- Memory
- Interactive Learning Environments
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