Walking through virtual doors: A study on the effects of virtual location changes on memory

Paul W.L. Watson, Swen Gaudl

Research output: Chapter in Book/Report/Conference proceedingConference proceedings published in a bookpeer-review

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Abstract

The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the visual, audio, and narrative elements. This freedom would benefit from further guidelines that detail approaches and implementations to best achieve desired information delivery goals. In this paper we present findings of a study that applies location-based memory strategies to VR environments, with the aim to aid word list recall without the subjects being required to apply any memory strategy themselves. Our findings suggest that VR may interfere with the incidental processing of multiple rooms and potential aid to recall as demonstrated in real world studies [PTT 16] [Smi82].
Original languageEnglish
Title of host publicationEurographics Proceedings
PublisherEurographics Association
Publication statusPublished - 2021
EventInternational Conference on Artificial Reality and Telexistence
Eurographics Symposium on Virtual Environments (2021)
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Duration: 1 Jan 2021 → …

Conference

ConferenceInternational Conference on Artificial Reality and Telexistence
Eurographics Symposium on Virtual Environments (2021)
Period1/01/21 → …

Keywords

  • Virtual Reality
  • Memory
  • Interactive Learning Environments

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