Touching Distant Time and Place: Place-Based Augmented Reality Storytelling

Misha Myers*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Storying place through augmented reality technologies, such as software and applications which enhance and encourage interaction with physical environments with digital visual and audio elements and place digital objects in specific locations, offers multisensory tactile ways of inter-mediating relationships between self and changing environments. This chapter examines and compares how four site-specific, site-responsive and site-generic augmented reality storytelling works made for smartphones augment specific living environments through augmented spatiality, immersive audio, geo-located and interactive sound and/or visually augmented three-dimensional animations of digital entities and objects. This chapter considers how the application of specific augmented technologies in each of the works discussed may afford or foil meaningful connections with place and suggests a topo-ethos or ethics of care for placing stories and storying place with these technologies. Each of the case studies was experienced and presented in Melbourne, Australia, on the unceded lands of the Wurundjeri Woi Wurrung and Bunurong Boon Wurrung peoples of the Eastern Kulin Nation.

Original languageEnglish
Title of host publicationThe Routledge Companion to Site-Specific Performance
PublisherRoutledge Taylor & Francis Group
Chapter27
Pages377-390
Number of pages14
Edition1
ISBN (Electronic)9781003283034
ISBN (Print)9781032254104
DOIs
Publication statusPublished - 1 Jan 2024

ASJC Scopus subject areas

  • General Arts and Humanities

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