Abstract
The Play Algorithm is an element of Social Operating System (S-OS) (www.s-os.org), a collection of creative interventions and strategic manifestations that provides a new and more meaningful “algorithm” for modelling “Social Exchange” and proposes a more effective “measure” for “Quality of Life”. A(n):= nr [r = 1,2,…..N], where A(n) is probably the value of the Quality of Life, and [r = 1,2,…..N] are the numerous calculations that happen within a city. These calculations constitute an invisible fabric woven through the everyday processes of social exchange (a smile, a swap, a sneer) and can be understood as a Social Operating System when made manifest through the use of digital technologies. This paper discuses the contribution “play” makes to “N” in the S-OS algorithm. Play provides a vehicle to understand the social learning processes involved in a Social Operating System. Collaborative imaginative play activities provide an ideal context to study the role of others, objects and the environment in the active development of cognitive and social skills. Assuming that aspects of imaginative play are contingent on the environment, a Social Operating System cannot ignore the role of the “play algorithm” within its calculations. If learning is constructed from enacting on the world, and we accept that cognitive processes are distributed, social and embodied, then S-OS has the potential to cultivate new play practices that emerge when context, cause and effect are malleable.
Original language | English |
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Pages (from-to) | 244-248 |
Number of pages | 0 |
Journal | HOMO LUDENS LUDENS |
Volume | 0 |
Issue number | 0 |
Publication status | Published - 2008 |
Event | HOMO LUDENS LUDENS - LABoral Centro de Arte y Creación Industrial, Gijon, Spain Duration: 18 Apr 2008 → 20 Apr 2008 |
Keywords
- digital
- data
- play
- Operating Systems