Abstract
The books category in the iPad app store contains more titles than any other, reaching over 20,000 in the two years since the launch of the device. The majority of these contain some form of illustrated content, with many being aimed at children. A rush to get titles delivered quickly, along with Apple's insistence that book apps must contain some form of interactivity, has lead to some less than successful attempts at fusing the worlds of the printed illustrated book and interactive digital device, with illustration becoming a secondary consideration in lieu of interactive function. This paper critiques existing examples and argues that their use of interactivity distracts the user from engagement with the image-story. It will offer suggestions for ways of integrating interaction with image more successfully, outlining three possible approaches currently at use in game apps - environmental triggers, augmentation and interactive punctuation.
Original language | English |
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Number of pages | 0 |
Journal | Varoom! The Illustration Report |
Volume | 0 |
Issue number | 19 |
Publication status | Published - 5 Oct 2012 |