Staff perceptions towards virtual reality-motivated treadmill exercise for care home residents: a qualitative feedback study with key stakeholders and follow-up interview with technology developer

Hannah Louise Bradwell*, Leonie Cooper, Katie Jane Edwards, Rory Baxter, Simone A. Tomaz, John Ritchie, Swen Gaudl, Alejandro Veliz-Reyes, Gemma C. Ryde, Tanja Krizaj, Alison Warren, Arunangsu Chatterjee, Katharine Willis, Richard Haynes, Catherine H. Hennessy, Anna C. Whittaker, Sheena Asthana, Ray B. Jones

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Abstract

Objectives Health and care resources are under increasing pressure, partly due to the ageing population. Physical activity supports healthy ageing, but motivating exercise is challenging. We aimed to explore staff perceptions towards a virtual reality (VR) omnidirectional treadmill (MOTUS), aimed at increasing physical activity for older adult care home residents. Design Interactive workshops and qualitative evaluation. Settings Eight interactive workshops were held at six care homes and two university sites across Cornwall, England, from September to November 2021. Participants Forty-four staff participated, including care home, supported living, clinical care and compliance managers, carers, activity coordinators, occupational therapists and physiotherapists. Interventions Participants tried the VR treadmill system, followed by focus groups exploring device design, potential usefulness or barriers for care home residents. Focus groups were audio-recorded, transcribed verbatim and thematically analysed. We subsequently conducted a follow-up interview with the technology developer (September 2022) to explore the feedback impact. Results The analysis produced seven key themes: anticipated benefits, acceptability, concerns of use, concerns of negative effects, suitability/unsuitability, improvements and current design. Participants were generally positive towards VR to motivate care home residents' physical activity and noted several potential benefits (increased exercise, stimulation, social interaction and rehabilitation). Despite the reported potential, staff had safety concerns for frail older residents due to their standing position. Participants suggested design improvements to enhance safety, usability and accessibility. Feedback to the designers resulted in the development of a new seated VR treadmill to address concerns about falls while maintaining motivation to exercise. The follow-up developer interview identified significant value in academia-industry collaboration. Conclusion The use of VR-motivated exercise holds the potential to increase exercise, encourage reminiscence and promote meaningful activity for care home residents. Staff concerns resulted in a redesigned seated treadmill for those too frail to use the standing version. This novel study demonstrates the importance of stakeholder feedback in product design.

Original languageEnglish
Article numbere073307
JournalBMJ Open
Volume13
Issue number11
DOIs
Publication statusPublished - 23 Nov 2023

ASJC Scopus subject areas

  • General Medicine

Keywords

  • information technology
  • physical therapy modalities
  • virtual reality

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