Social robots with gamification principles to increase long-Term user interaction

Nicole L. Robinson, Selen Turkay, Leonie A.N. Cooper, Daniel Johnson

Research output: Chapter in Book/Report/Conference proceedingConference proceedings published in a bookpeer-review

Abstract

Social robots hold significant promise to help individuals achieve their goals. Most individuals can benefit from a social robot when they interact with it over multiple sessions or a prolonged period. However, this can run well beyond the initial novelty period with a robot, signifying a challenging area for sustainable long-Term user interest and engagement. Gamification is a key domain that holds promise to overcome uptake and retention concerns. Grounded in gamification theory in combination with the Computers As Social Actors' (CASA) paradigm, this paper presents a set of guidelines for recommended practice on creating and implementing social robot interactions for long-Term human-robot interactions.

Original languageEnglish
Title of host publicationProceedings of the 31st Australian Conference on Human-Computer-Interaction, OzCHI 2019
PublisherAssociation for Computing Machinery
Pages359-363
Number of pages5
ISBN (Electronic)9781450376969
DOIs
Publication statusPublished - 2 Dec 2019
Event31st Australian Conference on Human-Computer-Interaction, OzCHI 2019 - Perth/Fremantle, Australia
Duration: 2 Dec 20195 Dec 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference31st Australian Conference on Human-Computer-Interaction, OzCHI 2019
Country/TerritoryAustralia
CityPerth/Fremantle
Period2/12/195/12/19

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Keywords

  • Gamification
  • Human-Computer Interaction
  • Social Robot

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