@inproceedings{fcb286e04dfc4ba5ae21594620760d62,
title = "Social robots with gamification principles to increase long-Term user interaction",
abstract = "Social robots hold significant promise to help individuals achieve their goals. Most individuals can benefit from a social robot when they interact with it over multiple sessions or a prolonged period. However, this can run well beyond the initial novelty period with a robot, signifying a challenging area for sustainable long-Term user interest and engagement. Gamification is a key domain that holds promise to overcome uptake and retention concerns. Grounded in gamification theory in combination with the Computers As Social Actors' (CASA) paradigm, this paper presents a set of guidelines for recommended practice on creating and implementing social robot interactions for long-Term human-robot interactions.",
keywords = "Gamification, Human-Computer Interaction, Social Robot",
author = "Robinson, \{Nicole L.\} and Selen Turkay and Cooper, \{Leonie A.N.\} and Daniel Johnson",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery.; 31st Australian Conference on Human-Computer-Interaction, OzCHI 2019 ; Conference date: 02-12-2019 Through 05-12-2019",
year = "2019",
month = dec,
day = "2",
doi = "10.1145/3369457.3369494",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "359--363",
booktitle = "Proceedings of the 31st Australian Conference on Human-Computer-Interaction, OzCHI 2019",
address = "United States",
}