Semi-automated level design via auto-playtesting for handheld casual game creation

  • EJ Powley
  • , S Colton
  • , S Gaudl
  • , R Saunders
  • , MJ Nelson

Research output: Contribution to journalConference proceedings published in a journalpeer-review

Original languageEnglish
Pages (from-to)0-0
Number of pages0
Journal2016 IEEE Conference on Computational Intelligence and Games (CIG)
Volume0
Issue number0
DOIs
Publication statusPublished - 23 Feb 2017
Event2016 IEEE Conference on Computational Intelligence and Games (CIG) -
Duration: 20 Sept 201623 Sept 2016

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