| Original language | English |
|---|---|
| Pages (from-to) | 0-0 |
| Number of pages | 0 |
| Journal | 2016 IEEE Conference on Computational Intelligence and Games (CIG) |
| Volume | 0 |
| Issue number | 0 |
| DOIs | |
| Publication status | Published - 23 Feb 2017 |
| Event | 2016 IEEE Conference on Computational Intelligence and Games (CIG) - Duration: 20 Sept 2016 → 23 Sept 2016 |
Semi-automated level design via auto-playtesting for handheld casual game creation
EJ Powley, S Colton, S Gaudl, R Saunders, MJ Nelson
Research output: Contribution to journal › Conference proceedings published in a journal › peer-review