Quantum Computing in the Arts and Humanities: An Introduction to Core Concepts, Theory and Applications

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Abstract

Computers are essential for the functioning of our society. Despite the incredible power of existing computers, computing technology is progressing beyond today's conventional models. Quantum Computing (QC) is surfacing as a promising disruptive technology. QC is built on the principles of quantum mechanics. QC can run algorithms that are not trivial to run on digital computers. QC systems are being developed for the discovery of new materials and drugs and improved methods for encoding information for secure communication over the Internet. Unprecedented new uses for this technology are bound to emerge from ongoing research. The development of conventional digital computing technology for the arts and humanities has been progressing in tandem with the evolution of computers since the 1950s. Today, computers are absolutely essential for the arts and humanities. Therefore, future developments in QC are most likely to impact on the way in which artists will create and perform, and how research in the humanities will be conducted. This book presents a comprehensive collection of chapters by pioneers of emerging interdisciplinary research at the crossroads of quantum computing, and the arts and humanities, from philosophy and social sciences to visual arts and music. Prof. Eduardo Reck Miranda is a composer and a professor in Computer Music at Plymouth University, UK, where he is a director of the Interdisciplinary Centre for Computer Music Research (ICCMR). His previous publications include the Springer titles Handbook of Artificial Intelligence for Music, Guide to Unconventional Computing for Music, Guide to Brain-Computer Music Interfacing and Guide to Computing for Expressive Music Performance.

Original languageEnglish
PublisherSpringer International Publishing AG
Number of pages367
ISBN (Electronic)9783030955380
ISBN (Print)9783030955373
DOIs
Publication statusPublished - 5 May 2022

ASJC Scopus subject areas

  • General Computer Science
  • General Physics and Astronomy
  • General Arts and Humanities
  • General Social Sciences

Keywords

  • Applications of Quantum Computing
  • Artificial Intelligence
  • Cognitive Science
  • Computational Linguistics
  • Computer Arts
  • Computer Games
  • Computer Music
  • Computing in the Humanities
  • Philosophy of Science
  • Quantum Computing

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