Abstract
This paper discusses the role of computer based simulations in business education. It examines the learning approaches adopted by students using a simulation game. Results inform the development of causal-loop diagrams capturing representations of zero, single and double-loop learning within the study context. Actions are proposed to maximise the effectiveness of this form of learning technology.
| Original language | English |
|---|---|
| Pages (from-to) | 49-61 |
| Number of pages | 0 |
| Journal | International Journal of Learning Technology |
| Volume | 2 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2006 |
Keywords
- Computer based simulation
- Single loop learning
- Double loop learning
- Experiential learning
- Business game