Abstract
This paper discusses the role of computer based simulations in business education. It examines the learning approaches adopted by students using a simulation game. Results inform the development of causal-loop diagrams capturing representations of zero, single and double-loop learning within the study context. Actions are proposed to maximise the effectiveness of this form of learning technology.
Original language | English |
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Pages (from-to) | 49-61 |
Number of pages | 0 |
Journal | International Journal of Learning Technology |
Volume | 2 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2006 |
Keywords
- Computer based simulation
- Single loop learning
- Double loop learning
- Experiential learning
- Business game