Abstract
Introduction. The term “fulldome” refers to a hemispherical immersive
environment, which incorporates 360ο
video projections,
surround-sound and affords user interaction with the audiovisual representation projected on its surface. The
fulldome has been in the spotlight of scientific research for
some years now. Fulldomes have mostly been used for
creating simulations for planetariums and cultural heritage
applications as well as large scale projections of cinematic
content, mostly viewed by audience in a passive mode.
In recent years the artistic community has started to realise
the immense potential of the fulldome as a creative medium. However, still only a small percentage of the total
production of new media artworks utilize such systems,
and there is scarce research on the nature of the fulldome
as a creative and communicative medium. The E/M/D/L/
project responds to this need exactly.
| Original language | English |
|---|---|
| Journal | Proceedings of the International Symposium on Electronic Art |
| Volume | 0 |
| Issue number | 0 |
| Publication status | Published - 14 Jul 2015 |
| Event | The 21st International Symposium on Electronic Art: ISEA2015 - Vancouver Canada Duration: 14 Jul 2015 → 19 Jul 2015 |