Intimacy and Immersion: How Walking Simulators Use Poetic Mechanics and ‘Play, Don’t Tell’ to Negotiate Narrative and Player Agency

Research output: Contribution to conferenceConference paper (not formally published)

Original languageEnglish
Publication statusPublished - 10 Jul 2019
EventWandering Games Conference 2019 - Bangor University, United Kingdom
Duration: 10 Jul 201912 Jul 2019
http://wandering-games-conference.bangor.ac.uk/index.php.en

Conference

ConferenceWandering Games Conference 2019
Country/TerritoryUnited Kingdom
Period10/07/1912/07/19
Internet address

Keywords

  • wandering games
  • video games
  • intimacy
  • immersion
  • interactive storytelling
  • playable stories

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