Interrupting Immersive Immediacy

Jamie Harper*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Abstract

Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.
Original languageEnglish
Pages (from-to)145-164
Number of pages0
JournalTDR: The Drama Review
Volume66
Issue number1
Early online date1 Mar 2022
DOIs
Publication statusPublished - Mar 2022

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