TY - GEN
T1 - IMARISS: Story Creation Tools - Inspiration Mobile Augmented Reality Interactive Story System
T2 - 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCII 2024
AU - Yu, Yaojiong
AU - Phillips, Mike
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024/6/12
Y1 - 2024/6/12
N2 - Traditional story creation tools currently lack effectiveness in fostering creative thought and expanding beyond-textual-narration, offering limited user experiences, functionality, interactivity, and system compatibility, thus failing to meet diverse needs in creative expression, education, and entertainment. IMARISS, presented by us, is an interdisciplinary approach combining technology, design, art, and user experience design, focusing on user interface, backend logic, and data processing for enhanced user experience. This paper shows innovative narrative theories and creative writing applications in construction of stories, augmented reality's role in enhancing story element ideation, participatory design's significance, and the integration of gamified system design, while also discussing methodologies in creative writing, pedagogy, and user research for understanding and assessing user needs in story creation. A second experiment formally evaluated utilizing IMARISS against not utilizing it to measure system's support in areas such as immersion, creativity enhancement, and user satisfaction. The result shows its story creation benefits. This study discussed derive preliminary conclusions about the IMARISS's effectiveness and insights gained for future Narrative Interactive System Construction Model.
AB - Traditional story creation tools currently lack effectiveness in fostering creative thought and expanding beyond-textual-narration, offering limited user experiences, functionality, interactivity, and system compatibility, thus failing to meet diverse needs in creative expression, education, and entertainment. IMARISS, presented by us, is an interdisciplinary approach combining technology, design, art, and user experience design, focusing on user interface, backend logic, and data processing for enhanced user experience. This paper shows innovative narrative theories and creative writing applications in construction of stories, augmented reality's role in enhancing story element ideation, participatory design's significance, and the integration of gamified system design, while also discussing methodologies in creative writing, pedagogy, and user research for understanding and assessing user needs in story creation. A second experiment formally evaluated utilizing IMARISS against not utilizing it to measure system's support in areas such as immersion, creativity enhancement, and user satisfaction. The result shows its story creation benefits. This study discussed derive preliminary conclusions about the IMARISS's effectiveness and insights gained for future Narrative Interactive System Construction Model.
KW - Interactive Storytelling
KW - Usability experiment
KW - User Center Design
UR - https://www.scopus.com/pages/publications/85197305695
U2 - 10.1007/978-3-031-61359-3_8
DO - 10.1007/978-3-031-61359-3_8
M3 - Conference proceedings published in a book
AN - SCOPUS:85197305695
SN - 9783031613586
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 98
EP - 117
BT - Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Marcus, Aaron
A2 - Rosenzweig, Elizabeth
A2 - Soares, Marcelo M.
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 29 June 2024 through 4 July 2024
ER -