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Illusions of Choice in Digital Narratives
James Sweeting
School of Art, Design and Architecture
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Computer Science
videogame
100%
Digital Narrative
100%
Automaton
12%
Social Sciences
Narrative
100%
Interactivity
20%
Video Games
20%
Interventionism
20%
Psychology
Narrative
100%
Interactivity
20%
Economics, Econometrics and Finance
State Intervention
100%