TY - JOUR
T1 - Gambling and Gaming in the United Kingdom during the COVID-19 Lockdown
AU - Close, James
AU - Spicer, Stuart Gordon
AU - Nicklin, Laura Louise
AU - Lloyd, J
AU - Whalley, Ben
AU - Lloyd, H
PY - 2022/1/18
Y1 - 2022/1/18
N2 - Abstract: During the first UK national COVID-19 lockdown, there were fears that increased online
gaming and gambling could negatively impact wellbeing. Using a cross-sectional retrospective
change survey of 631 UK adult gamers and/or gamblers during the week the UK lockdown was
partially lifted (June 2020), we investigated participation in gaming/gambling and relationships
with problem gaming, problem gambling and wellbeing (using the following previously validated
scales: the Internet Gaming Disorder Short Form; a short-form version of the Problem Gambling
Severity Index; a short-form of theWarwick–Edinburgh MentalWell-Being Scale). Results indicated
a near-doubling in gaming activity during lockdown and significant increases in problem gaming
scores, but not in numbers of disordered gamers. Aggregate changes to gambling participation
and problem gambling were negligible: decreases in offline and sports gambling were balanced
by increases in online gambling. Wellbeing scores decreased during lockdown across the sample,
particularly amongst women, and path analysis revealed moderate correlations between increases
in problem gaming and gambling scores and reductions in wellbeing. We conclude that for some,
maladaptive gaming/gambling coping strategies during the lockdown may have exacerbated its
negative effects.
AB - Abstract: During the first UK national COVID-19 lockdown, there were fears that increased online
gaming and gambling could negatively impact wellbeing. Using a cross-sectional retrospective
change survey of 631 UK adult gamers and/or gamblers during the week the UK lockdown was
partially lifted (June 2020), we investigated participation in gaming/gambling and relationships
with problem gaming, problem gambling and wellbeing (using the following previously validated
scales: the Internet Gaming Disorder Short Form; a short-form version of the Problem Gambling
Severity Index; a short-form of theWarwick–Edinburgh MentalWell-Being Scale). Results indicated
a near-doubling in gaming activity during lockdown and significant increases in problem gaming
scores, but not in numbers of disordered gamers. Aggregate changes to gambling participation
and problem gambling were negligible: decreases in offline and sports gambling were balanced
by increases in online gambling. Wellbeing scores decreased during lockdown across the sample,
particularly amongst women, and path analysis revealed moderate correlations between increases
in problem gaming and gambling scores and reductions in wellbeing. We conclude that for some,
maladaptive gaming/gambling coping strategies during the lockdown may have exacerbated its
negative effects.
KW - Gambling
KW - Problem gambling
KW - Video gaming
KW - COVID-19
KW - Wellbeing
UR - https://pearl.plymouth.ac.uk/context/pms-research/article/1283/viewcontent/covid_02_00007_20_1_.pdf
U2 - 10.3390/covid2020007
DO - 10.3390/covid2020007
M3 - Article
VL - 2
SP - 187
EP - 101
JO - COVID
JF - COVID
IS - 0
ER -