Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships

Stuart Gordon Spicer*, James Close, Laura Louise Nicklin, Maria Uther, Ben Whalley, Chris Fullwood, Jonathan Parke, J Lloyd, H Lloyd

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Abstract

In a pre-registered survey linked to this paper (Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses), we confirmed bivariate associations between engagement with loot boxes (purchasable randomized rewards in video games) and measures of problem gambling, problem video gaming, impulsivity, gambling cognitions, experiences of game-related ‘flow’, psychological distress and reduced wellbeing. However, these variables have complex relationships, so to gain further insights, we analysed the dataset (1495 gamers who purchase loot boxes and 1223 purchasers of non-randomized content) in a series of Bayesian mixed-effects multiple regressions with a zero-inflation component. The results challenge some well-established results in the literature, including associations between loot box engagement and problematic gambling measures, instead suggesting that this relationship might be underpinned by shared variance with problem video gaming and gambling-related cognitions. An entirely novel discovery revealed a complex interaction between experiences of flow and loot box engagement. Distress and wellbeing are both (somewhat contradictorily) predictive of participants engaging with loot boxes, but neither correlate with increasing loot box risky engagement/spend (among those who engage). Our findings unravel some of the nuances underpinning loot box engagement, yet remain consistent with narratives that policy action on loot boxes will have benefits for harm minimization.
Original languageEnglish
Article number231046
Number of pages0
JournalRoyal Society Open Science
Volume11
Issue number1
Early online date3 Jan 2024
DOIs
Publication statusPublished - 3 Jan 2024

ASJC Scopus subject areas

  • Multidisciplinary

Keywords

  • addictive behaviours
  • digital harms
  • gambling
  • loot boxes
  • video gaming
  • wellbeing

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