@inproceedings{db0e73b74bea43d8b6243b149bf18ddb,
title = "Dynamic Syuzhets: Writing and Design Methods for Playable Stories",
abstract = "The holodeck vision of the future of Interactive Digital Storytelling (IDS) assumes a world that reacts around players as story protagonists; but, we have seen how this approach faces challenges in negotiating the delivery of narrative affect and player agency within current technological and Artificial Intelligence (AI) realities. By approaching the field through creative writing practice, this paper argues that casting players as experience—rather than story—protagonists, has proved an effective alternate means of writing and designing for Playable Stories. Through close analysis of the growing Story Exploration Game genre and comparison with interactive theatre, four new terms—the dynamic syuzhet, authored fabula, fixed syuzhet and improvised fabula—are introduced to show how writing and designing for players as experience protagonists can negotiate the needs of narrative and player agency, provide means to combine mimetic and diegetic player experiences, pair self-directed and empathic engagement, and offer opportunities to use dramatic irony—a cornerstone of narrative drive in other storytelling forms that is unexploited in interactive storytelling.",
keywords = "Playable Stories, Interactive Storytelling, Immersive Theatre, Video Games, Alternate Reality Games, Creative Writing",
author = "Hannah Wood",
year = "2017",
month = nov,
day = "14",
doi = "10.1007/978-3-319-71027-3_3",
language = "English",
isbn = "978-3-319-71026-6",
volume = "10690",
series = "Lecture Notes in Computer Science (LNISA, volume 10690)",
publisher = "Springer International Publishing AG",
pages = "24--37",
editor = "Nuno Nunes and Ian Oakley and Nisi, {Valentina }",
booktitle = "Interactive Storytelling",
address = "Switzerland",
note = "International Conference on Interactive Digital Storytelling, ICIDS ; Conference date: 14-11-2017 Through 17-11-2017",
}