Abstract
Casual creators are a type of design tool identified by Compton & Mateas, characterised by an orientation towards enjoyable, intrinsically motivated creative exploration, rather than task-oriented designer productivity. In our experiments holding rapid game jams with Wevva, a casual creator for mobile game design, we have noticed, however, that users seem to vary considerably even within the context of using a casual creator. Some people focus on designing specific games, while others explore the design space extensively, or even focus exclusively on prodding the edges of the design space looking for its possibilities and limits. We hypothesise that the latter group of users is driven primarily by curiosity about a casual creator and its design space. This results in different patterns of behaviour to the former group (of design-oriented users), which may worth characterising and perhaps explicitly designing for.
Original language | English |
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Number of pages | 0 |
Journal | Proceedings of the 13th International Conference on the Foundations of Digital Games |
Volume | 0 |
Issue number | 0 |
Early online date | 7 Aug 2018 |
DOIs | |
Publication status | Published - 7 Aug 2018 |
Event | FDG '18: Foundations of Digital Games 2018 - Duration: 7 Aug 2018 → … |