Creating a collaborative space for creativity through a pervasive user experience

Deborah Maxwell, Chris Speed, Karl Monsen, Diego Zamora

Research output: Chapter in Book/Report/Conference proceedingConference proceedings published in a bookpeer-review

Abstract

This paper explores the potential of a pervasive user experience to inspire, provoke and support creative thinking amongst participants in an intensive ideation workshop. The pervasive experience used a iPad-based virtual narrator to guide groups of participants around a physical and digital environment. It took place towards the start of a three-day workshop and the playful, self-directed nature of the experience was designed to align with subsequent workshop activities. This paper describes the user experience, presenting observations and findings through the lens of space (facilitation, augmentation and story), considering how the experience related to and supported the overall workshop aims of ideation and creative thinking. We conclude by examining some of the tensions that emerged, namely; 1) the disconnect between researcher and participant expectations, 2) the potential trade off between 'authentic' outputs and participant engagement, and 3) bridging the knowledge within the workshop with the world outside the workshop.

Original languageEnglish
Title of host publicationC and C 2015 - Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
PublisherAssociation for Computing Machinery, Inc
Pages255-264
Number of pages10
ISBN (Electronic)9781450335980
DOIs
Publication statusPublished - 22 Jun 2015
Externally publishedYes
EventACM SIGCHI Conference on Creativity and Cognition, C and C 2015 - Glasgow, United Kingdom
Duration: 22 Jun 201525 Jun 2015

Publication series

NameC and C 2015 - Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition

Conference

ConferenceACM SIGCHI Conference on Creativity and Cognition, C and C 2015
Country/TerritoryUnited Kingdom
CityGlasgow
Period22/06/1525/06/15

ASJC Scopus subject areas

  • Software

Keywords

  • Creativity support tools
  • Design methods
  • Games and play
  • Narrative
  • Reflection on design processes
  • Storytelling

Fingerprint

Dive into the research topics of 'Creating a collaborative space for creativity through a pervasive user experience'. Together they form a unique fingerprint.

Cite this