Abstract
In this article I introduce a sound synthesis system, Chaosynth, that uses a cellular automaton to produce sounds and explain how I used parallel programming to speed up its performance. Chaosynth is inspired by the granular synthesis technique; it functions by generating large streams of acoustic particles in order to form complex sound events. Most granular synthesis techniques use stochastic methods to control the formation of the sound events. Chaosynth, however?uses a cellular automaton. A full html project report is available in the World Wide Web: http://www.music.ed.ac.uk/pgrecs/eduardo/chaosynth ? repori/epcc-project.html.
Original language | English |
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Pages (from-to) | 233-234 |
Number of pages | 0 |
Journal | International Computer Music Conference, ICMC Proceedings |
Volume | 0 |
Issue number | 0 |
Publication status | Published - 1 Jan 1995 |