TY - JOUR
T1 - Beyond the Surface
T2 - How Depth Alters Face Perception
AU - Pazhoohi, Farid
AU - Wang, Jerry
AU - Aoki, Keina
AU - Kingstone, Alan
PY - 2025/7/17
Y1 - 2025/7/17
N2 - Research in face perception has predominantly utilized two-dimensional images, which does not fully capture the complexities of human perception as it operates in real-world settings. Previous studies have demonstrated that 3D objects elicit different neural and behavioral responses compared to their 2D counterparts, suggesting a more profound engagement with and processing of real-world objects and environments. Grounded in the understanding that human visual perception has evolved in three-dimensional environments, this research addressed a notable gap in the literature on facial perception. This study investigates the impact of presentation modality (2D vs. 3D) on the perception of facial attractiveness, dominance, and masculinity using virtual reality (VR) technology. Results showed that 3D faces were perceived as slightly more attractive and masculine than 2D faces. Dominance ratings, however, appeared unaffected by dimensionality. Given the small effect sizes, our results should be interpreted viewed cautiously, and further research is needed to clarify the influence of dimensionality on social trait perception.
AB - Research in face perception has predominantly utilized two-dimensional images, which does not fully capture the complexities of human perception as it operates in real-world settings. Previous studies have demonstrated that 3D objects elicit different neural and behavioral responses compared to their 2D counterparts, suggesting a more profound engagement with and processing of real-world objects and environments. Grounded in the understanding that human visual perception has evolved in three-dimensional environments, this research addressed a notable gap in the literature on facial perception. This study investigates the impact of presentation modality (2D vs. 3D) on the perception of facial attractiveness, dominance, and masculinity using virtual reality (VR) technology. Results showed that 3D faces were perceived as slightly more attractive and masculine than 2D faces. Dominance ratings, however, appeared unaffected by dimensionality. Given the small effect sizes, our results should be interpreted viewed cautiously, and further research is needed to clarify the influence of dimensionality on social trait perception.
KW - Face perception
KW - Three-dimensional perception
KW - Virtual reality
KW - Visual cognition
UR - https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=plymouth_pure&SrcAuth=WosAPI&KeyUT=WOS:001530497900001&DestLinkType=FullRecord&DestApp=WOS_CPL
UR - https://pearl.plymouth.ac.uk/psy-research/1180/
U2 - 10.1007/s40806-025-00439-1
DO - 10.1007/s40806-025-00439-1
M3 - Article
SN - 2198-9885
VL - 11
SP - 241
EP - 247
JO - Evolutionary Psychological Science
JF - Evolutionary Psychological Science
IS - 3
ER -