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Authenticity: Depicting the Past in Historical Videogames
James Sweeting
School of Art, Design and Architecture
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Arts and Humanities
Depiction
100%
London
50%
Narrative
50%
Engagement
50%
Lived Experience
50%
reign
50%
British History
50%
Interactive Media
50%
Queen Victoria
50%
Quebec
50%
Fictional narrative
50%
Creeds
50%
Social Sciences
Narrative
100%
London
50%
Lived Experience
50%
Power Struggle
50%
Interactive Media
50%
Collective Memory
50%
British History
50%
Quebec
50%
Psychology
Narrative
100%
Lived Experience
50%