Project Details
Overview
Research England-funded Immersion Fellow with the South West Creative Technology Network (SWCTN) exploring forms of intimacy in immersive experiences and their impact on human connection, health, wellbeing and agency. This developed into an investigation of poetic and subversive mechanics for interaction and how they can create embodied metaphors and alternate realities that excite, connect and empower people. These investigations led to two practice research projects (Glass Ceiling Games and The Future Has Been In Touch), an invited keynote presentation and a conference paper.
| Status | Finished |
|---|---|
| Effective start/end date | 12/10/18 → 11/10/19 |
UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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SDG 5 Gender Equality
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 17 Partnerships for the Goals
Keywords
- storytelling
- immersion
- intimacy
- subversion
- games
- immersive experiences
Research output
- 1 Software
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Glass Ceiling Games: A cathartic feminist punk game
Wood, H., 2022Research output: Practice research and digital outputs › Software
Press/Media
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Documentation of ‘A Dinner with Frankenstein AI’ in Bristol, UK
12/11/18
1 Media contribution
Media story