Projects per year
Project Details
Overview
This project developed a co-designed interactive game that merges digital play with real-world parkour, encouraging active lifestyles and reducing social isolation. By blending local identity with inclusive design, it will inspire players of all abilities to explore urban spaces and connect through movement.
Project Aims
This project aims to develop an interactive digital parkour game to engage the local community, reduce sedentary behaviour linked to excessive screen use, and build a connection between local parkour practitioners and the University of Plymouth. The game will use immersive design elements and location-based gameplay to motivate users to explore urban environments and, where possible, transition from virtual interaction to real-world physical activity.
| Short title | From Screen to Street: Plymouth Parkour |
|---|---|
| Status | Finished |
| Effective start/end date | 1/08/25 → 28/02/26 |
UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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SDG 11 Sustainable Cities and Communities
Projects
- 1 Finished
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BRIDGING - Breakthrough interview extended reality training towards reducing the autism employment gap
Loizou, M. (PI - Principal Investigator), Roy, A. (CoI - Co-Investigator), Sumilo, D. (CoI - Co-Investigator), Bradley, N. (CoI - Co-Investigator), Richards, C. M. (CoI - Co-Investigator), Nicholls, T. T. (CoI - Co-Investigator), Cawston, J. J. (CoI - Co-Investigator), Arnab, S. (CoI - Co-Investigator), Matthews, T. T. (CoI - Co-Investigator) & Varga, M. (CoI - Co-Investigator)
National Institute for Health and Care Research
1/06/23 → 31/05/26
Project: Research