Computer Science
Virtual Reality
100%
Game Design
100%
Telepresence
66%
Extended Reality
66%
Artificial Intelligence
55%
Mobile Device
44%
Key Stakeholder
33%
Technology Developer
33%
Care Home Resident
33%
Qualitative Feedback
33%
Neural Network
33%
Intelligent Virtual Agents
33%
Starting Point
33%
Development Framework
33%
User Experience
33%
Industrial Environment
33%
Restrictive Environment
33%
Agile Methodology
33%
Cognitive Agent
33%
Action Sequence
33%
Genetic Programming
33%
Programming Framework
33%
Case Study
33%
Participatory Design
33%
Virtual Location
33%
Mobile App
25%
Memory Strategy
22%
Commercial Product
16%
Generative Technique
16%
Programming Language
16%
While Loop
16%
Knowledge Transfer
16%
User Interface Design
11%
Programming Skill
11%
Digital Accessibility
11%
Information Delivery
11%
Desired Information
11%
Technology Design
9%
Development Tool
8%
Educational Resource
8%
Technology Platform
8%
Desktop Computer
8%
Spatial Information
8%
AI Tools
8%
Skill Training
8%
Learning Experiences
8%
Human-Computer Interaction
8%
Evaluation Approach
8%
Product Design
5%
Negative Effect
5%
Arts and Humanities
Action
33%
Moral
33%
Elders
33%
Creator
33%
Oblivion
33%
Scroll
33%
Virtual worlds
33%
Medical
33%
Virtual Reality
33%
Case Study
33%
Virtual
16%
Role-Playing
16%
Narrative
16%
Moral autonomy
16%
Moral character
16%
deeds
16%
Knowledge Transfer
16%
Cognitive
16%
Interplay
8%
Capabilities
8%
Learning Outcomes
8%
Equipment
8%
Frequency of use
8%
Procedural
8%
Designer
6%
Mobile
6%
Limits
6%
Curiosity
6%
Engineering
Fluidics
66%
Artificial Intelligence
44%
Design Space
44%
Black Box
33%
Industrial Environment
33%
Virtual Reality
33%
Mannequin
33%
User Experience
22%
Illustrates
22%
Design Process
16%
Tasks
11%
User Interface
11%
Early Stage
11%
Commercial Product
11%
Bridging
11%
Daily Life
11%
Design Tool
11%
Mobile App
11%
Spatial Information
8%
Physical Interaction
8%
Medical Attention
8%