Overview
Profile summary
Program Leader for the MA Game Design and Lecturer in Games and Experience Design at the School of Art, Design and Architecture.
Rafael has been professionally involved in the games industry since 2010. Working as Creative Manager at MStech, he has conducted the production of award-winning educational games for Brazil's public education sector. For the entertainment industry, he has designed and published table-top games and worked with international teams, designing for computer and console games. Rafael has also advised companies on gamification strategies and new technologies.
His passion for game making and interactive media stems from childhood and has permeated all his academic life. His freshman project during BA Industrial Design (UNESP-Brazil) was an interactive visual experience, exhibited at the 2006 FILE - International Festival of Electronic Languagein Sao Paulo. His graduation project was an interactive book with AR features, printed and published in 2009. In 2016, in collaboration with Design in Time of Crisis, he developed a fictional playground game for the Algerinha Viveproject, exhibited at Climactic: Post Normal Design Exhibition hosted at Miller Galleryat Carnegie Melon University (USA). His MSc dissertation in Knowledge Engineering and Management, published in 2017, deals with the discursive nature of game mechanics and his PhD thesis, published in 2022, proposes a Game Design framework to analyze Electoral Systems.
Before coming to Plymouth, he worked as full-time lecturer for the BA Games and Digital Entertainment (UNIVALI-Brazil). His teaching covered topics such as 2D Graphics, Board Games Production, Digital Game Design, Management, among others. In 2019 he was commissioned to write a didactic book on game design, which now integrates the bibliography of courses in different HE institutions in Brazil.
rafaelarrivabene.com.br
researchgate.net/profile/Rafael-Arrivabene
Rafael has been professionally involved in the games industry since 2010. Working as Creative Manager at MStech, he has conducted the production of award-winning educational games for Brazil's public education sector. For the entertainment industry, he has designed and published table-top games and worked with international teams, designing for computer and console games. Rafael has also advised companies on gamification strategies and new technologies.
His passion for game making and interactive media stems from childhood and has permeated all his academic life. His freshman project during BA Industrial Design (UNESP-Brazil) was an interactive visual experience, exhibited at the 2006 FILE - International Festival of Electronic Languagein Sao Paulo. His graduation project was an interactive book with AR features, printed and published in 2009. In 2016, in collaboration with Design in Time of Crisis, he developed a fictional playground game for the Algerinha Viveproject, exhibited at Climactic: Post Normal Design Exhibition hosted at Miller Galleryat Carnegie Melon University (USA). His MSc dissertation in Knowledge Engineering and Management, published in 2017, deals with the discursive nature of game mechanics and his PhD thesis, published in 2022, proposes a Game Design framework to analyze Electoral Systems.
Before coming to Plymouth, he worked as full-time lecturer for the BA Games and Digital Entertainment (UNIVALI-Brazil). His teaching covered topics such as 2D Graphics, Board Games Production, Digital Game Design, Management, among others. In 2019 he was commissioned to write a didactic book on game design, which now integrates the bibliography of courses in different HE institutions in Brazil.
rafaelarrivabene.com.br
researchgate.net/profile/Rafael-Arrivabene
Professional memberships
Rafael is a Fellow of the Advance HE.
Roles on external bodies
Reviewer for
Computers in Human Behavior
journal since 2019
Teaching interests
Rafael is the Program Leader for the MA Games Design at the School of Art, Design and Architecture.
Currently teaching in i-DAT courses, as Digital Media Design, MRes Digital Media and Technology, BSc Game Arts and Design and MA Game Design.
Teaching interests
Game Design
Cultural Game Studies
Multimodal Semiotics
Analogue games and play
Gamification and Playbour
Currently teaching in i-DAT courses, as Digital Media Design, MRes Digital Media and Technology, BSc Game Arts and Design and MA Game Design.
Teaching interests
Game Design
Cultural Game Studies
Multimodal Semiotics
Analogue games and play
Gamification and Playbour
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 9 Industry, Innovation, and Infrastructure
Fingerprint
Dive into the research topics where Rafael Arrivabene is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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For a Decolonial Approach to Game Design Methods Beyond Representation
Arrivabene, R., 27 Feb 2025, In: Emerging Media: Technology, Industry and Society . Decolonising Media Futures, 11 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile6 Downloads (Pure) -
Chinkana
Arrivabene, R., Aug 2024Research output: Practice research and digital outputs › Digital Object
Open Access -
Electoral (game) design: sistemas eleitorais sob a ótica do desenvolvimento de jogos
Arrivabene, R., 2022, 192 p.Translated title :Electoral (game) design Research output: Other contribution › Previously awarded Doctoral thesis
Open Access -
Análise dos Personagens Brasileiros na Franquia Street Fighter: Identidade e representacao em videogames
Arrivabene, R., Cordeiro, J. R. & Perassi, R., 17 Jun 2019, In: Animus. 18, 37, p. 253-274Translated title :Analysis of the Brazilian characters from the Street Fighter franchise: Identity and representation in videogames Research output: Contribution to journal › Article › peer-review
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Introdução Didática ao Game Design
Arrivabene, R., 2019, Porto Alegre. 176 p. (SAGAH)Translated title :Didactic Introduction to Game Design Research output: Book/Report › Book › peer-review