Projects per year
Overview
Profile summary
I am a Research Fellow in the Centre for Health Technology (CHT), currently working on the EPSRC funded Intergenerational Codesign Of Novel technologies In Coastal communities (ICONIC) project. ICONIC was set up to tackle digital exclusion in Cornwall and Devon through the community-based co-design of novel technologies that support access to heritage, the environment, and the local community. I am looking after the Extended Reality (XR) and the Social Games packages in the ICONIC project.
I am also involved in the BRIDGING project funded by the National Institute for Health and Care Research (NIHR) Research for Social Care (RfSC). The BRIDGING project is a three-year project using extended reality training with autistic employees and employers to support entry and retainment within the workplace and reduce the autism employment gap.
An additional significant project that I am currently working on is the Glide - Tackling Frailty. This project presents a unique and innovative approach to frailty prevention, combining immersive technology with low-impact physical exercises to enhance mobility by using a custom-made paragliding rig that I built, complete with a genuine paragliding harness and integrating an immersive environment.
Before I joined CHT, I completed my PhD - Immersive Multidimensional Data Visualisation using Geon Based Objects - as part of the School of Engineering, Computing and Mathematics with a focus on visualisation of complex large data sets in Virtual Reality using advanced game technologies. I have 11 years experience in teaching in higher education, leading and writing new modules. Topics that I taught are based around game technologies, AI for games, programming, game mechanics, graphics. I am proficient in using the current 3 most popular game engines: Unreal, Unity and Godot.
Professional memberships
- Fellow of The Higher Education Academy (FHEA)
- Member of Association for Computing Machinery (ACM)
- Member of Special Interest Group on Computer-Human Interaction (SIGCHI)
Roles on external bodies
- Reviewer for Computer-Human Interaction (CHI) - 2025
- Reviewer for European Conference on Information Systems (ECIS) - 2024
- Reviewer for Computer-Human Interaction in Play (CHI PLAY) - 2024
- Reviewer for Artificial Intelligence and Interactive Digital Entertainment (AIIDE) - 2020
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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Collaborations and top research areas from the last five years
Projects
- 1 Active
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Modernising the Curricula to Realise the NHS Long Term Plan
Downey, J. (PI - Principal Investigator) & Varga, M. (RF - Research Fellow)
1/10/25 → 1/10/26
Project: Research
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Research output
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Bridging the gap: Exploring the potential of virtual reality for supporting autistic individuals in interview and recruitment processes through a realist review
Edwards, K., Varga, M. & Loizou, M., Sept 2025, In: Research in Autism Spectrum Disorders. 127, 202662, 12 p., 202662.Research output: Contribution to journal › Review article › peer-review
Open AccessFile10 Downloads (Pure) -
Designing Inclusive Immersive Experiences: Intergenerational Codesign of Heritage and Underwater Extended Reality for Older Adults
Varga, M. N., Hagen, O., Baxter, R., Veliz Reyes, A., Jones, R. B., Aly, A., Bazazian, D. & Swen, G., 30 Dec 2025, In: International Journal On Advances in Intelligent Systems. 18, 3 and 4, p. 137-148Research output: Contribution to journal › Article › peer-review
Open AccessFile -
Intergenerational Codesign of Immersive Technology for a Heritage Site and Underwater VR Experience
Varga, M., Hagen, O., Baxter, R., Veliz Reyes, A., Jones, R., Aly, A., Bazazian, D. & Swen, G., 6 Apr 2025, (E-pub ahead of print) The Second International Conference on Artificial Intelligence and Immersive Virtual Reality AIVR2025. IARIAResearch output: Chapter in Book/Report/Conference proceeding › Conference proceedings published in a book › peer-review
Open AccessFile12 Downloads (Pure) -
Recomendaciones Para El Diseño De La Realidad Virtual Para Las Personas Mayores
Varga, M., Cooper, L., Bradwell, H., Swen, G., Veliz Reyes, A. & Jones, R., 1 Apr 2025, XXVIII Congreso Nacional de Informática de la Salud (Inforsalud). p. 106-111 6 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceedings published in a book › peer-review
Open AccessFile1 Downloads (Pure) -
Addressing Digital Exclusion via the Inter-Generational Codesign of Extended Reality, Underwater Telepresence, Social Games, and Voice AI Technologies
Jones, R., Baxter, R., Varga, M., Hagen, O., Aly, A., Bazazian, D., Veliz Reyes, A. & Gaudl, S., 2024, In: International Journal On Advances in Intelligent Systems. 17, 3&4, p. 122-131 11035.Research output: Contribution to journal › Article › peer-review
Open AccessFile5 Downloads (Pure)
Theses
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Immersive Multidimensional Data Visualisation using Geon Based Objects
Varga, M. (Author), Gaudl, S. (Director of Studies (First Supervisor)) & Borisyuk, R. (Other Supervisor), 2023Student thesis: PhD
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