Overview
Profile summary
James Sweeting is the Leader of Transnational Education for i-DAT and a lecturer in Game Studies at the University of Plymouth. Also teaches on MA Game Design, BA Game Arts and Design, and BA Digital Media Design (Games Design) in partnership with Nanjing University of the Arts. He has completed a PhD with Transtechnology Research (University of Plymouth) investigating the hauntological form of videogames. This is supported via an understanding of nostalgia present across the medium itself and the relationship it has with the past. In addition, he is an Associate Fellow of The Higher Education Academy, having attained recognition for meeting the UK Professional Standards Framework for teaching and learning support in higher education.
Teaching interests
Leader:
- Transnational Education (TNE) for Digital Design / Digital Media Design (Games Design).
As Module Leader: Undergraduate:
- Strategies for Digital Design (Game Design) [Nanjing University of the Arts]
- Gameplay
Postgraduate:
- Game Studies
Supervisor:
- Final Year Project (BA Digital Media Design - Game Design)
- Dissertation (BA Digital Media Design - Game Design)
- Final Project (BA Game Arts and Design)
- Final Project (MA Game Design)
- PhD
Academic qualifications
Media, journalism and communications, Doctorate, PhD Transtechnology Research (Hauntological Videogame Form: nostalgia and a "high technology" medium), University of Plymouth
Award Date: 28 Nov 2023
Social sciences, Other higher degree (e.g. Masters degree), MA War Studies, King's College London
Award Date: 1 Dec 2013
Social sciences, First Degree, BSc (Hons) International Politics, City, University of London
Award Date: 26 Jun 2012
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Digital Resistance Against the Lasting Manipulation of Capitalism: AI, Luddite Rebellion, and the Haunted Future of Cyberpunk
Sweeting, J., 26 Dec 2025, In: Digitcult. Scientific Journal on Digital Cultures. 10, 2, p. 95-109 14 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile35 Downloads (Pure) -
Hauntological Form: Where We Might Find the New in Contemporary Videogames
Sweeting, J., 7 Jun 2024, In: Cinephile: The University of British Columbia's Film Journal. 18, 1, p. 32-37Research output: Contribution to journal › Article › peer-review
Open AccessFile31 Downloads (Pure) -
Handmade Pixels: Independent Video Games and the Quest for Authenticity
Sweeting, J., 15 Apr 2021, In: Leonardo. 54, 2, p. 257-259Research output: Contribution to journal › Book Review › peer-review
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Can you Make Money from Nostalgia in a Galaxy Far Far Away? The difficulty of effectively utilising nostalgia to bring Star Wars to both a new and existing audience.
Sweeting, J., Dec 2020, Transtechnology Research Reader 2019-21. Plymouth: TT OA Papers, p. 63-81Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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How to Play Video Games edited by Matthew Thomas Payne and Nina B. Huntemann. New York University Press, New York, NY, U.S.A., 2019. 400 pp., illus. Trade, paper. ISBN: 978-1479802142; ISBN: 978-1479827985.
Sweeting, J., 1 May 2020, In: Leonardo. 53, 3, p. 347-348Research output: Contribution to journal › Book Review › peer-review
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Journal of Marketing Management (Journal)
Sweeting, J. (Reviewer)
Mar 2025Activity: Publication peer-review and editorial work › Publication Peer-review
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External Reviewer
Sweeting, J. (Examiner)
17 Feb 2025 → 18 Feb 2025Activity: Examination and supervision › Examination › External
Theses
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Hauntological Videogame Form: Nostalgia and a "High Technology" Medium
Sweeting, J. (Author), Punt, M. (Director of Studies (First Supervisor)) & Drayson, H. (Other Supervisor), 2023Student thesis: PhD
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