Overview
Profile summary
James is a lecturer in Graphic Communication. He teaches on the BA (Hons) Graphic Design and MA Communication Design programmes and is a practitioner and researcher within the field of graphic design for digital media.
Teaching interests
Invited lectures:
- Brocklehurst, J. (2020). Inside / Outside. Guest Lecture. MA Information Experience Design, Royal College of Art.
- Brocklehurst, J. (2017). Digital Design for Heritage Spaces. In Daybell, J., Maudlin, D. Cornerstone Heritage Summer Lectures. Public talk. Powderham Castle.
- Brocklehurst, J. (2014). Designing for Engagement in Interactive Storytelling. In Denham, S. (Chair) CogTalk - Immersive Worlds: Between Fact and Fiction. Public talk. University of Plymouth.
- Brocklehurst, J. (2012). New Formats and Illustration. Guest lecture. Camberwell College of Arts, University of the Arts London.
Conferences organised:
- Whittaker, E., Brocklehurst, J. (2013). Expanded Narrative Symposium. University of Plymouth.
Other academic activities:
- Peer reviewer for New Media (Chapter), A History of Illustration (2018), Edited by Doyle, S. Rhode Island School of Design, published by Bloomsbury/Fairchild.
Additional information
Artistic projects:
Recent projects include experimental image typeface PlymouthPress (2021), and the design and development of immersive mobile apps The Cartographer's Confession (2017), Journeyer's Guidebook (2016), The Lost Index (2015), which used various technologies built in to consumer smartphones to create location-driven narrative experiences. These were produced in conjunction with researcher Dr Emma Whittaker, for external organisations such as the Digital Cultures Research Centre Bristol, the Jubilee Library Brighton and the National Museum of Denmark.
In 2013 James collaborated with the poet Lytton Smith and BA(Hons) Illustration students to produce an interactive Twitter-based poem The Repurposed Magical Tent.
He was part of the organising committee of the Digital Research in Humanities and Arts Conference 2017, and co-coordinated the Expanded Narrative Symposiumin 2013.
Between 1999-2004 James created animated and moving-image artworks that investigated the notion of a 'digital aesthetic'. These were exhibited at the LUX Centre London, The Cyberart festival in Bilbao, broadcast on MTV2 and published on the Arts Council funded multimedia DVD Hi-Fi Rise - Sonic Cities From Another Timeline, produced by the artist group Semiconductor.
Research Interests
- Visual interface design for locative media
- Digital editorial design
- Defining graphic design in relation to other visual communication disciplines
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
-
SDG 4 Quality Education
-
SDG 8 Decent Work and Economic Growth
-
SDG 12 Responsible Consumption and Production
Fingerprint
- 1 Similar Profiles
Research output
-
The Cartographers Confession: Ambient Literature Smartphone App
Attlee, J., Whittaker, E. (Producer) & Brocklehurst, J. (Designer), 1 Nov 2017Research output: Practice research and digital outputs › Digital Object
-
Journeyer's Guidebook: Smartphone locative narrative app and book at Jubilee Library and Pavilion Gardens, Brighton
Whittaker, E. & Brocklehurst, J., 4 Sept 2016Research output: Practice research and digital outputs › Digital Object
-
Locative Narrative: Creating Contexts for Supposition in Spatially Distributed Museums
Whittaker, E. & Brocklehurst, J., 2016, In: Default journal. 0, 0Research output: Contribution to journal › Conference proceedings published in a journal › peer-review
-
Museum Games and the Lost Index
Brocklehurst, J. & Whittaker, E., 4 Mar 2016.Research output: Contribution to conference › Conference paper (not formally published) › peer-review
-
The Lost Index NATMUS: Smartphone App at the National Museum of Denmark, Copenhagen
Whittaker, E. & Brocklehurst, J., 28 Nov 2015Research output: Practice research and digital outputs › Digital Object